![game maker particle designer 2 game maker particle designer 2](https://i.imgur.com/Tsa5ZeQ.gif)
More info See in Glossary view contains a small Particle Effect panel, with some simple controls that are useful for visualising changes you make to the system’s settings.
![game maker particle designer 2 game maker particle designer 2](https://docs.unrealengine.com/4.27/Images/RenderingAndGraphics/Niagara/HowTo/SpriteEffect/SystemOverview_OpenEmitterUpdate.png)
In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. When a GameObject with a Particle System is selected, the Scene A Scene contains the environments and menus of your game. See documentation on the Particle System component and individual Particle System modules to learn more. Additionally, you can edit one or more systems at the same time using a separate Editor window accessed via the Open Editor button in the Inspector.
![game maker particle designer 2 game maker particle designer 2](https://marketplacecdn.yoyogames.com/images/assets/7152/screenshots/19697_original.png)
Because the component is quite complicated, the Inspector is divided into a number of collapsible sub-sections or modules that each contain a group of related properties. More info See in Glossary > Effects > Particle System). Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. A GameObject can contain any number of components. More info See in Glossary) or adding the component to an existing GameObject (menu: Component A functional part of a GameObject. More info See in Glossary > Effects > Particle System A component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. A GameObject’s functionality is defined by the Components attached to it. The Built-in Particle System uses a component, so placing a Particle System in a Scene is a matter of adding a pre-made GameObject (menu: GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.